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Marching Cubes : A High Resolution 3D Surface Construc tion Algorithm and a Volumetric Method for Building Complex Models form Range Images' Computer Graphics Proceed ings. Marching Cubes : A High Resolution 3D Surface Construc tion Algorithm. William E. Lorensen and Harvey E. Cline. Computer Graphics, vol. 21, No. 4. Jul. 1987.* Y. Matsumoto, et. In summary, marching cubes creates a surface from a three-dimensional set of data as follows: 1. Read four slices into memory. 2. Scan two slices and create a cube from four neighbors on one slice and four neighbors on the next slice. 3.
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